Experience
Meta
2018–Present
Product Design Prototyper
- Design human-interface experiences for AR/VR and display-glasses hardware, using interactive Unity prototypes as the primary design medium.
- Shipped AI assistant features on display-glasses hardware launched publicly at Meta Connect 2026.
- Own interaction design from ambiguous concept through product-ready direction, translating ideas into behaviors teams can see, test, and refine.
- Create high-fidelity usability builds that resolve product questions and align design, engineering, and research around decisions.
Meta Co.
2017–2018
Senior Unity Prototyper · San Francisco Bay Area
- Worked as a design prototyper in a 7-person design team designing an OS for an AR headset.
- Created interactive application and operating-system prototypes for an AR headset startup later renamed Campfire (not affiliated with Facebook/Meta).
- Worked independently and in cross-functional teams, iterating ahead of production so new interactions were validated and ready to build.
Archiact
2015–2017
Technical Artist · Vancouver, BC
- Joined the Vancouver VR startup as a Technical Artist, building real-time Unity games and bridging visual craft with implementation.
- Moved into the company’s spun-off Product division to develop a Unity-based architecture application.
- Transitioned to lead the Product team, guiding the architecture app’s design and development.